Aug 08, 2018 Ferrari's Glory At Home, Tempers Flare And The Best Of Team Radio 2019 Italian Grand Prix - Duration: 8:08. FORMULA 1 1,024,683 views. Dec 23, 2018 F1 Challenge 99-02 (Size: 622 MB) is a Sim racing PC video game. The game released on June 24, 2003 for windows (PC). Apun Ka Games Free Download.
EA Sports F1 series | |
---|---|
Genre(s) | Sim racing |
Developer(s) | Image Space Incorporated Visual Science |
Publisher(s) | EA Sports |
Platform(s) | Windows, Macintosh, PlayStation, PlayStation 2, Xbox, GameCube, Game Boy Advance |
Original release | 2000 |
The EA Sports F1 games were a series of racing simulation videogames based on Formula One motorsport. Six games were released between 2000 and 2003. They were published by Electronic Arts although unlike many other sports covered under the EA Sports banner, were not developed in-house. They were instead developed by Image Space Incorporated on the PC, a company who would later go on to make rFactor using an updated version of the engine produced for this series, and Visual Science, who handled the console versions.
Gameplay[edit]
The Formula One games have a variety of 'driving aids' options that can be tailored to the users' own tastes. Thus, in terms of car handling, the game can play either as an arcade racer or a driving simulation. The game also has a bunch of hidden options. Any experimented user could activate these and optimize vehicle physics for a better racing simulation experience.
F1 Challenge '99-'02[edit]
After losing the official F1 license from Formula One Administration Ltd. to a multi-year exclusive licensing contract between FOA and Sony Computer Entertainment Europe (publishers of the competing Formula One series on PlayStation/PlayStation 2) in late 2002 that became active starting from the 2003 season thus barring any developer, EA included, to make a game centered around these later seasons, the decision was made to produce one final game using the four seasons that EA Sports had previously licensed.
Because of the progressing potential of the game engine, several assets were re-imagined in order to make them more realistic than ever before as well as making the game more adaptable for less powerful PCs. The car models and associated textures were rebuilt from scratch, whilst the physics engine was significantly improved over prior releases to provide a simulation that was critically lauded. In order to provide a more authentic simulation, every track received minor changes for each season covered, including sponsor boards (barring tobacco and alcohol advertising) as well as external visual changes.
The modding capabilities of F1C, as it is occasionally referred to by its dedicated modding community, are extensive and since the game's release in 2003, has gone on to cover many different seasons of Formula One racing, as well as being able to simulate racing series outside of Formula One such as Le Mans Prototypes and NASCAR, among many others. This is due in part to the use of simple text files for several important game asset parameters such as the physics, cars, drivers, and tracks which has allowed the game to flourish on various online communities long since its release.
F1 2002 was a nominee for PC Gamer US's '2002 Best Racing Game' award, which ultimately went to NASCAR Racing 2002 Season.[1]
The editors of Computer Gaming World nominated F1 Challenge for their 2003 'Racing Game of the Year' award, which ultimately went to Need for Speed: Underground.[2] It was also a nominee for PC Gamer US's 2003 'Best Racing Game' award, but lost to NASCAR Racing 2003 Season. The magazine's editors called F1 Challenge 'the PC's most rewarding open-wheel driving experience since Grand Prix: Legends.[3]
Titles[edit]
- EA Sports F1 2000, released early 2000 on PC and PS
- F1 Championship Season 2000, released late 2000 on PC, PS, PS2, Macintosh, and Game Boy Color
- F1 Manager, released late 2000 on PC. Based on the 1999 Formula One Season
- EA Sports F1 2001, released late 2001 on PC, PS2 and Xbox
- EA Sports F1 2002, released mid-2002 on PC, PS2, Xbox, GameCube and GBA
- F1 Challenge '99-'02, released mid-2003 on PC. Released as F1 Career Challenge on PS2, Xbox and GameCube
- F1 Career Challenge, released in mid-2003, the console version of F1 Challenge '99-'02
References[edit]
- ^Staff (March 2003). 'The Ninth Annual PC Gamer Awards'. PC Gamer US. 10 (3): 48–50, 54, 58, 60, 66, 68, 70.
- ^Editors of CGW (March 2004). 'Computer Gaming World's 2003 Games of the Year'. Computer Gaming World (236): 57–60, 62–69.CS1 maint: extra text: authors list (link)
- ^Staff (March 2004). 'The 10th Annual PC Gamer Awards'. PC Gamer US. 11 (3): 38–40, 42, 44, 45.
External links[edit]
- F1 series at Curlie
- EA Sports F1 series at MobyGames
- F1 Challenge '99-'02 review at GameSpy
Retrieved from 'https://en.wikipedia.org/w/index.php?title=EA_Sports_F1_series&oldid=923584790'
Platforms: | PC |
Publisher: | Sierra On-Line |
Developer: | Papyrus Design Group |
Genres: | Racing / Racing Simulation |
Release Date: | 1998 |
Game Modes: | Singleplayer / Multiplayer |
A superbly realistic vintage F1 simulator.
From their early days crafting the superlative ‘Indianapolis 500: The Simulation’ through ‘IndyCar’ and the more modern NASCAR series of games, Sierra’s Papyrus division has consistently set the standard for racing simulations. With Grand Prix Legends they have topped themselves once again, delivering what may be the purest simulation ever created for the PC, a swaggering, chest-thumping game, one without equal in any other genre. Eschewing anything resembling a simple mode for beginners, it caters exclusively to the hardcore.
A number of new rules were introduced in the 1968 Formula 1 season to make the sport safer. Unfortunately for you, Grand Prix Legends models 1967, the year before the drivers saw racing sanitized for their protection. As you’re sliding around in one of these wingless wonder cars, it’s hard not to get high on the romanticism of that racing era, the thought of drivers risking their lives by driving on the edge in a vehicle that was a 400 horsepower deathtrap on wheels.
The Most Gorgeous Racing Sim Ever
The very first thing that will strike you are the superb graphics. Although it’s customary here to cover games in their original, unaltered format, the version featured herein sports an updated high-resolution makeover courtesy of gplps.wordpress.com, whereas the original used significantly lower texture resolutions and poly-counts (being powered by a modified version of the NASCAR 3 engine). Thus Grand Prix Legends won’t be judged completely by its own merits, but boy is the trade-off worth it!
Speeding through lovely Monaco.
The car and environmental graphics produce one of the most magnificently beautiful racing sims I have ever seen! The circuits are hyper-realistic in their presentation, draw distances seem infinite (background textures and foreground terrain blend in perfectly) and the car dashboards, combined with the gripping engine sounds and solid controls, produce a wonderfully authentic sense of speed and danger. The first time you power up your racercar and speed down the road, listening to what could be one of the loudest grabs-you-by-the-balls engine roars, will make you truly appreciate Grand Prix for its no-nonsense approach to simulating the driving experience.
On top of the graphics being excellent the game is also wonderfully realistic, which is really where all the meat is. It’s all about the physics of driving, of weight transfer, of friction, of torque and horsepower. The resultant concoction is a wild beast of a car, one that reacts horribly at the limit of adhesion and is somewhere beyond twitchy and tail-happy. The great difficulty in handling these cars is painfully realistic, as the original vehicles were also notorious for their unpredictable nature at high speeds. It requires the patience of a saint and the focus of a surgeon to pilot your Brabham or Eagle through the streets of Monaco or on the straights of Monza.
Few games make you this nervous behind the wheel, with the feeling that you’re on the brink of a crash. If you think the cars get airborne more than they should when they hit curbing or trackside objects, it’s probably because the drivers of the era weren’t quite as stupid as we are, or more accurately they knew the limits of their machines and didn’t fly into the turns with the same reckless abandon a modern race car allows. You can’t mash the brakes or stamp on the throttle when you don’t have all of those aerodynamic aids pushing your car toward the ground. You will need to completely re-learn everything you know about driving a race car.
- You can watch races unfold and employ several cinematic cameras.
- Wanna customize your car? No problem.
- All these people came here just to see me fail.
No Rookies Allowed
The dashboards look stunning, featuring fully functional gauges and reflective mirrors.
The game cuts little slack for beginners, with not so much as an AI slider to adjust the seemingly godlike driving skills of your computer-controlled opponents (who almost never seem to crash). On the upside we get an included practice mode that lets you drive around the many wonderfully rendered circuits with no strings attached, and the added option of disabling damage really lets you learn from your mistakes. Or you can even kick back and watch individual races, using numerous onboard and external cameras. But there is no such thing as an ‘arcade’ mode or even a tolerable learning curve here, so only die-hards need apply.
In the end, you may end up respecting Grand Prix Legends more than you’ll ever enjoy it. UbiSoft’s superlative F1 Racing Simulation, for example, is satisfying as both a simulation and an arcade game, allowing the game to be tailored to your mood. Grand Prix Legends, on the other hand, is the type of simulation the hardcore fringe wishes every game could be, one that screams “screw the masses, this is as real as it gets”.
Although extremely challenging as a game, the ultra-realistic driving physics coupled with the superb high-resolution graphics give this game excellent value to those willing to go that extra mile. It isn’t easy, but once in control you’ll find it a superb driving sim.
System Requirements: Pentium 166 Mhz, 32 MB RAM, SVGA, Windows 95
- Buy Game:
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archive.org - Community Websites
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www.ukgpl.com - Vintage Website
www.papy.com